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Quan Zhou
Innovation Enthusiast
I work across full-stack, AI, and Game technology.
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About

I am Quan Zhou. I graduated from Zhejiang University in 2022.

In 2019, I was deeply inspired by Divinity: Original Sin 2, particularly by its open-ended narrative design and creative combat systems. This experience motivated me to pursue a career in the game industry.

After graduation, I joined an FPS game studio as a technical artist. I worked on developing Unity tools for artists and creating materials and shaders, supporting the production pipeline.

Later, I came to Finland to pursue a master's degree at Tampere University, focusing on full-stack development and artificial intelligence. During this period, I witnessed the rapid rise of large language models (LLMs), and became interested in their potential impact on software and broader society.

Currently, I am exploring new possibilities through software development, with an open-ended interest in AI, game technology, and interactive systems.

In my spare time, I enjoy playing various games and workout in gym.

Skill

TypeScript
Node.js
React
Next.js
Tailwind CSS
MySQL
MongoDB
Git
perforce
Docker
Python
.NET
unity
unreal engine

Projects

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